CLIENT: Personal project
I wanted to explore creating symmetrical hard shapes using a combination of Zbrush, Cinema 4D and Octane for rendering. In Zbrush i used the ArrayMesh function to generate loads of geometry that i then decimated using Decimation Master to get something that was useable in Cinema 4D.
Made using Zbrush, Cinema 4D and Photoshop.
LINDBALK ART ON INSTAGRAM
Copyright 2018 Linus Lindbalk