DESIGN
CLIENT: Personal project
This short animation put Unreal Engine to the test; using the new Substrate material system and the Movie Render Queue to produce clean images in a purposely chosen very difficult lighting scenario with many small local lights in an enclosed space filled with glossy surfaces.
Also this was an opportunity to work on some mograph and editing skills.
ROLE
3D ARTIST
ART DIRECTOR
EDITOR
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ANIMATION
This video was rendered using the MRQ inside of Unreal Engine 5.2 using the Substrate material system. Editing done in Adobe Premiere Pro.
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WIP AND CONCEPT STILLS
During the making of the animation there was a lot of trial and error, testing and breaking things. Here are some of the more interesting experiments come out of that work.
Copyright 2025 Linus Lindbalk